We'll bring you more details from this interesting title as they surface, but for now you can check out the new trailer below (thanks IGN).
Welcome to Game Theory Online, a blog about the Video Games Industry. Visit often to stay on top of all the latest news, screenshots, videos, rumours and stories from the Games Industry, with a focus on all three next-gen consoles, the Sony Playstation 3, Microsoft XBox 360 and Nintendo Wii
Posted by
Mark
at
3:02 PM
Labels: Battlefield Heroes, EA
IGN
1UP
VideoGamer
Posted by
Mark
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2:43 PM

Posted by
Mark
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9:38 PM
Labels: Gamespot, Gerstmann-gate
Posted by
Mark
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5:24 PM
Labels: Lucasarts, The Force Unleashed
Anyone who played last year's breakout smash hit Portal from Valve will know what an amazing job the team did to marry technology, narrative and gameplay in a short, but highly addictive package. The boffins at Gamasutra have this morning put up a detailed post-mortem of the development of the title from the GDC session hosted by Valve's Kim Swift and Erik Wolpaw.“Playtesting is probably the most important thing we did on Portal,” Swift continued. “Sit down and watch people play your game. Don’t just have them send you reports: It’s not going to be as valuable. You can find out what you’re players actually want by watching them. Adjust gameplay to what players look like they need, and adjust story to enhance what players are already feeling.”
Swift revealed they began testing the first room from the moment they started at Valve. For example, the first room initially featured a “shimmery force field” and players didn’t understand what it was -- so they changed it to glass. Throughout the game they proceeded to make the world cleaner and simpler to help teach the players what they need to know.
Posted by
Mark
at
3:06 PM
Labels: GDC, Valve, Valveks Portal
Posted by
Mark
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6:02 PM



Posted by
Mark
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4:05 PM
Labels: Capcom, Street Fighter 4

Posted by
Mark
at
10:41 PM
Labels: GDC, Ninja Gaiden 2

Posted by
Mark
at
6:57 PM
Labels: Intel, Project Offset
Posted by
Mark
at
4:23 PM
Labels: GDC, Unreal Engine
Posted by
Mark
at
3:19 PM
Labels: Blizzard, GDC, World of Warcraft
Posted by
Mark
at
4:26 PM
Labels: GDC, Silicon Knights, Too Human
Posted by
Mark
at
4:00 PM
Labels: Echochome, GDC, Playstation 3

We’ve got some leeway we might not have had, in that the Lego company appreciates that we’re going to do things in a videogame with their properties, their toys, that they couldn’t have imagined happening in any other context,” says Smith. “Particularly distorting the figures, for example, to make them come to life. That could have been really frowned upon but we were lucky in that, right from the start, they knew we were doing something different. And they were carried off by Jeremy [Pardon, the game’s animator] and James with such style that, bang, it was right there from the start.Check it out below, at Next-Gen:
Posted by
Mark
at
8:33 PM
Labels: LEGO Indiana Jones
IGN is first out of the gates today with their God of War: Chains of Olympus PSP review. By all accounts, the game is outstanding, being awarded an impressive score of "
Posted by
Mark
at
5:21 PM
Labels: Chains of Olympus, God of War, PSP
Posted by
Mark
at
2:59 PM
Kicking off this week in San Francisco is the Game Developer's Conference, or GDC, a time for Game Developers to showcase their talents before their peer group; to discuss new opportunities and technologies in the land of Video Game entertainment. GDC has a different feel to other Industry events like E3, which are more marketing/retail driven rather than about the process of developing games for us all to enjoy. It's also about employment opportunities, with Studios looking to hire the next generation of artists, animators, designers or programmers to help build the Next Big Thing (tm).


Posted by
Mark
at
2:04 AM
Labels: Guitar Hero 3, Neversoft

Posted by
Mark
at
1:39 AM
Posted by
Mark
at
11:00 PM
Labels: Capcom, Gameplay Footage, Street Fighter 4

Blizzard Entertainment, Inc. today announced plans to launch a new type of tournament competition using the Arena System in World of Warcraft®, its popular subscription-based massively multiplayer online role-playing game. The tournaments will take place on special realms that allow competitors to instantly create level-70 characters with epic equipment, placing the focus on tactics and execution rather than normal adventuring.“eSports is one of the most exciting facets of online gaming today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re pleased to expand World of Warcraft’s tournament options for players who want to focus mainly on the competitive aspect of the game.”
The tournaments are scheduled to start in April with two rounds of online qualifiers in Europe, South Korea, North America, and the regions of Taiwan, Hong Kong, and Macau. Each qualifier round will have a per-competitor entry fee -- €15/£12 in Europe; 20,000 won in South Korea; $20 in North America; and NT$450 in the regions of Taiwan, Hong Kong, and Macau -- and will run for six weeks. During this time, teams will play 3-vs.-3 matches on the tournament realm in their region, with the top four teams from each round advancing to the regional finals to compete for more than $27,000 in cash prizes. Winners from each region will then be invited to a global championship event to compete for $120,000 in cash prizes, including a $75,000 grand prize.
Posted by
Mark
at
8:30 PM
Labels: Blizzard, World of Warcraft
Steam Client - February 14th UpdateFixed downloads becoming paused Improved download speeds Decreased application launch time Fixed URL links in chats to not include trailing punctuation as part of the link Changed group event notifications to open at most 8 dialogs

Posted by
Mark
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3:00 PM
Labels: Team Fortress 2, Valve
Posted by
Mark
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2:05 PM

Posted by
Mark
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4:27 AM
Tomorrow at 11 am PST all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation.The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.
In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.
The release is headlined by the introduction of "Badlands," a new map that pushes control-point gameplay onto vertical landscapes.
Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, there are too many features and improvements included in this update to list here. To view the full release notes and/or find out more about Team Fortress 2, please visit www.steamgames.com.
Posted by
Mark
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3:26 PM
Labels: Team Fortress 2, Valve
Posted by
Mark
at
3:03 PM

Posted by
Mark
at
4:13 PM
Labels: Command and Conquer, EA, Red Alert 3
Posted by
Mark
at
3:09 PM

Posted by
Mark
at
10:18 PM
Labels: Street Fighter 4
Posted by
Mark
at
10:27 PM
Labels: Grand Theft Auto 4
Posted by
Mark
at
9:57 PM
Posted by
Mark
at
5:21 AM
Labels: EA, Facebreaker, Team Fortress 2

Posted by
Mark
at
7:56 PM
Labels: Dead Space, EA, PC Game, Playstation 3, XBox 360


Posted by
Mark
at
2:35 PM
Labels: Grand Theft Auto 4, LEGO Indiana Jones, Project Gotham Racing 4

Posted by
Mark
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7:37 PM
Labels: Street Fighter 4
Celebrating with cake today is Valve, announcing that their baby Steam is all grown up, and has passed the 15 million user mark. Since its inception, Steam has become the online distribution network of choice for gamers, with more publishers coming on board each month. A likely contributing factor to this massive growth is Valve's excellent compilation release, The Orange Box, which included two of last years best games, Portal and Team Fortress 2. Valve last month revealed SteamWorks, a suite of tools to help independent publishers get their games onto Steam.
Posted by
Mark
at
3:03 PM
Labels: Steam, Team Fortress 2, Valve, Valve Steamworks Portal

Posted by
Mark
at
2:44 PM
Labels: Cell, IBM, Playstation 3, Sony

Posted by
Mark
at
4:53 PM
Labels: LEGO Indiana Jones, Lucasarts, The Force Unleashed
Posted by
Mark
at
2:30 PM
Labels: Assassin's Creed, Call of Duty 4, Duke Nukem Forever, Mass Effect, Rock Band, Street Fighter 4, The Force Unleashed

Also mentioned in the call was word that the DS title Drawn To Life would be making its way to the Wii. No specifics about the title were mentioned, but rest assured that we'll bring you more details as they surface!
Posted by
Mark
at
4:59 PM
Labels: Drawn To Life, Red Faction, THQ
Posted by
Mark
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2:16 PM

Posted by
Mark
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7:51 PM
Labels: Battlefield Heroes, EA, PC Game


Posted by
Mark
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4:23 AM
Labels: GDC, Gears of War 2, XBox 360

Alright, let’s begin with the first topic. Patch 1.2 has been in development for quite some time now and we are very satisfied with its current progress. The patch as itself is nearly finished from a content point of view.Fixes and new features included with the patch are detailed below:
This means no new features and major changes are getting implemented unless a critical issue appears and requires immediate fixing. At the moment the tasks that are left to be done are testing the whole patch content-wise and installer-wise to ensure all bug fixes/features are working as intended and nothing else is broken.
The test phase will last until EA’s and Crytek’s Quality Assurance departments are satisfied with the overall quality and stability of the whole patch. Since this is a very important part of the patch development we have to wait for additional feedback from both QA departments in order to set and announce a release date.
1. Optimizations and Stability2. General Fixes/tweaks
- Fixed potential server exploit that could cause servers to crash.
3.Weapons
- Added mouse wheel scrolling support for server browser.
- Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
- Added new effects for vehicle shattering after being frozen.
4. Vehicles
- C4 will now stick to doors correctly.
- Added new grenade indicator icon. (explained in detail further above)
- Adjusted explosion radius of grenade launcher to be more efficient vs. players.
5. Singleplayer
- Added check for players riding on vehicles while not seated to prevent them being killed.
- Tweaked damage for players hit by vehicles at lower speeds.
- Adjusted wall collision damage for civilian car.
6. Multiplayer
- Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
- Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
7. New Features
- Added team colors to kill/death messages (explained in detail further above).
- Fixed some game states not properly resetting after game restart.
- Fixed issue where VOIP doesn't work properly on non-dedicated servers.
- Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. (Can be disabled/enabled via cvar)
Posted by
Mark
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6:58 PM
