As far as what the average gamer can get out of GDC coverage, it is usually about interesting new technologies, game engines and middle-ware solutions, or talks from Industry veterans about their recent development experiences rather than flashy booths and game demos. GDC is interesting for Gamers who want to learn more about the games that they experience, understanding the thought, design, artistic and technical aspects that must all converge to put together a successful title. More than ever before, Game development is a significant financial, logistical and technical challenge, and GDC raises the curtains on the issues being faced by those 'in the trenches'.
Unfortunately, the juiciest tidbits on new games are usually dealt out in business meetings that happen behind closed doors, with playable demos of new games being few and far between. The biggest press outlets however, usually manage to sneak a peek at some of the exciting new upcoming games, and you can rest assured that we'll alert you to them as they come online during the week.
Some of the presentations that stand out among this years GDC schedule are:
- Rules of Engagement: Blizzard's Approach to Multiplayer Game Design by Rob Pardo, Blizzard Entertainment
- How to Go from PC to Console Development without Shooting Yourself in the Foot by Elan Ruskin, Valve
- An Evening with Will Wright & Friends, Electronic Arts
- Stylization with a Purpose: The Illustrative World of Team Fortress 2 by Jason Mitchell, Valve
- Storytelling in BioShock: Empowering Players to Care about Your Stupid Story by Ken Levine, 2KBoston/Irrational
- A Portal Post-Mortem: Integrating Writing and Design by Kim Swift and Erik Wolpaw, Valve
- STAR WARS: THE FORCE UNLEASHED: How LucasArts is Building a Game, a Development Team and a Technology Pipeline... At the Same Time by Haden Blackman, Matt Omernick, Cedric Collomb, Lucasarts Entertainment Co