Sunday, February 3, 2008

Crysis Patch 1.2 Details




Up on the official Crysis site this morning is news of the game's v1.2 patch, which will be released soon, according to the weekly update:

Alright, let’s begin with the first topic. Patch 1.2 has been in development for quite some time now and we are very satisfied with its current progress. The patch as itself is nearly finished from a content point of view.

This means no new features and major changes are getting implemented unless a critical issue appears and requires immediate fixing. At the moment the tasks that are left to be done are testing the whole patch content-wise and installer-wise to ensure all bug fixes/features are working as intended and nothing else is broken.

The test phase will last until EA’s and Crytek’s Quality Assurance departments are satisfied with the overall quality and stability of the whole patch. Since this is a very important part of the patch development we have to wait for additional feedback from both QA departments in order to set and announce a release date.

Fixes and new features included with the patch are detailed below:

1. Optimizations and Stability
  • Fixed potential server exploit that could cause servers to crash.
2. General Fixes/tweaks
  • Added mouse wheel scrolling support for server browser.
  • Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
  • Added new effects for vehicle shattering after being frozen.
3.Weapons
  • C4 will now stick to doors correctly.
  • Added new grenade indicator icon. (explained in detail further above)
  • Adjusted explosion radius of grenade launcher to be more efficient vs. players.
4. Vehicles
  • Added check for players riding on vehicles while not seated to prevent them being killed.
  • Tweaked damage for players hit by vehicles at lower speeds.
  • Adjusted wall collision damage for civilian car.
5. Singleplayer
  • Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
  • Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
6. Multiplayer
  • Added team colors to kill/death messages (explained in detail further above).
  • Fixed some game states not properly resetting after game restart.
  • Fixed issue where VOIP doesn't work properly on non-dedicated servers.
7. New Features
  • Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. (Can be disabled/enabled via cvar)

Head over to the official site to check out the remainder of the post.